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actions.lua

Posted: Mon Oct 21, 2013 9:22 am
by demolish
EDIT: Added to status.lua instead, removed the other file that was here

Re: actions.lua

Posted: Mon Oct 21, 2013 8:44 pm
by whasf
Why a LUA? Is this going to be referenced in some way in the future?

Re: actions.lua

Posted: Tue Oct 22, 2013 9:36 am
by demolish
Yeah e.g.

Code: Select all

if(GetMobAction(mobId) == ACTION_DESPAWN) then

Re: actions.lua

Posted: Tue Oct 22, 2013 12:02 pm
by kjLotus
status.lua

Re: status.lua

Posted: Tue Oct 22, 2013 2:18 pm
by demolish
Not sure what you mean.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.

Re: status.lua

Posted: Tue Oct 22, 2013 7:00 pm
by kjLotus
Xx_DeMoLiSH wrote:Not sure what you mean.
If you meant add it to status.lua instead of in a separate lua file then here's the patch.
it's what i meant :D

Re: actions.lua

Posted: Thu Oct 24, 2013 3:06 pm
by demolish
yay! (yes it took me 2 days to think of this reply)

Re: actions.lua

Posted: Thu Oct 24, 2013 3:49 pm
by kjLotus
Xx_DeMoLiSH wrote:yay! (yes it took me 2 days to think of this reply)
any excuse to see the signature again works for me