Search found 18 matches
- Mon Aug 19, 2013 7:30 pm
- Forum: Scripting
- Topic: Abyssea - Altepa
- Replies: 12
- Views: 14926
Re: Abyssea - Altepa
they totally are, unless you're warping to conflux 0, or i think 8 in the zones that have a bastion outpost.
- Sun Aug 18, 2013 8:46 pm
- Forum: Scripting
- Topic: Shop NPCs: Port Bastok and all of Windurst (city)
- Replies: 3
- Views: 3780
Re: Shop NPCs: Port Bastok and all of Windurst (city)
Zemedars - added missing Maple Shield
- Thu Aug 15, 2013 6:31 pm
- Forum: Committed
- Topic: King Arthro fix
- Replies: 2
- Views: 4336
Re: King Arthro fix
Oh whoops, when I saw the other day I assumed it was meant to delay spawning between 5 and 10 seconds once the trigger was given. My bad. x.x
- Thu Aug 15, 2013 5:51 pm
- Forum: Scripting
- Topic: TextIDs.lua changes
- Replies: 5
- Views: 9095
Re: TextIDs.lua changes
oh damn, i never thought of doing it that way. Well I did, but I thought it might slow it down a bunch or something. It's totally worth a shot though. could the stuff you were using handle UTF-8 characters? for all i know everything these days is able to, but if it can't that may have been the problem
- Tue Aug 13, 2013 2:25 pm
- Forum: Contributing
- Topic: skill_caps.sql
- Replies: 0
- Views: 3198
skill_caps.sql
Header stuff was copied from what I got from the svn, actual table data was something I ripped from a wiki a while back. I didn't have an 'r0' field in my table so I dropped it from the insertion, but it did get created and defaulted to 0. Everything looks right when I create the table in my own db....
- Tue Aug 13, 2013 2:00 pm
- Forum: Committed
- Topic: TextIDs.lua - San d'Oria
- Replies: 1
- Views: 3548
TextIDs.lua - San d'Oria
Sandy looks like it's the main area being worked on - I noticed in Southern San d'Oria there were three version of ITEM_CANNOT_BE_OBTAINED and there were a lot more quest variables used. It seems likely that all of the "General Texts" should be in all of the TextID scripts, but it wasn't until I got...
- Tue Aug 13, 2013 10:14 am
- Forum: Committed
- Topic: TextIDs.lua - Windurst
- Replies: 1
- Views: 3410
TextIDs.lua - Windurst
Includes Heaven's Tower, as well as Windurst Port/Walls/Waters/Woods Babubu.lua is in here too, as I changed his FISHING_GUILD variable to BABUBU_SHOP_DIALOG similar to how the Goldsmithing guilds in Bastok were set up. This is unaffected by the other file I uploaded changing all the stock vars to l...
- Tue Aug 13, 2013 7:03 am
- Forum: Committed
- Topic: TextIDs.lua - Bastok
- Replies: 1
- Views: 3366
TextIDs.lua - Bastok
.lua comments rewritten to match polutils' .xml format, these IDs should be correct and the luas ought to be usable with the automation program in future FFXI updates
**Edit: Forgot to mention this includes Metalworks as well as Bastok Port/Markets/Mines
**Edit: Forgot to mention this includes Metalworks as well as Bastok Port/Markets/Mines
- Mon Aug 12, 2013 10:31 pm
- Forum: Scripting
- Topic: "local stock", "local RegionOwner"
- Replies: 0
- Views: 2563
"local stock", "local RegionOwner"
Batch-replaced; entire .patch file has been read over to make sure there were no "local local stock" or "local local RegionOwner" incidents.
- Mon Aug 12, 2013 8:44 pm
- Forum: Scripting
- Topic: TextIDs.lua changes
- Replies: 5
- Views: 9095
Re: TextIDs.lua changes
I don't know what you had done, but I'm opening the xml in binary mode and reading one character at a time until it finds both < and > from an xml tag. If it's not 'field = "index"' or 'field = "text' it ignores it and moves to the next until it finds one. Once it does it searches for the </field> c...